June 29, 2009
Leveling Being An Anything From 50-60 (Take 2) (World of warcraft)
Once again my login times out while writing and the post is blank so would appreciate it if one of you admin folks could delete the original
Here's the guide
***
Welcome back fellow MPSers.
Been thinking this one over for a while now and finally decided that it would not be right to leave the guide series unfinished so without further ado, here's my guide for levelling any character to 60.
The Choice
Well, first of all you're faced with that age old question, do i grind or quest?
You're probably gonna need to do both to rack up the tremendous amounts of xp needed to hit 60. The last level alone is well over 200k xp. That said, there's smart quests and down right stupid quests. These are in short summarised as:
Smart
Kill Quests:
Always best for the xp you're going to need there's nothing more efficient than getting an xp bonus for grinding. The best ones are based near cities on mobs nearby in part of a series.
Instance Quests:
From 50-60 You will be visiting Maraudon, Sunken Temple, Black Rock Depths and maybe as ou get to the upper scale, LBRS. You're unlikely to get a group for Strat, Scholo or UBRS before level 60 unless you have a nice guild that will take you.
There's enough good loot to justify a few trips to all of the dungeons listed. The experience is good but as always, secondary to grinding.
Stupid
Any quest that involves an awful lot of travelling. You don't get xp for flying about on a gryphon so don't do these if you can avoid them.
Elite mobs quests outside dungeons. You'll know what I mean, if you have to kill same level elite mobs you're going to need a group, your xp will vanish and if the reward isn't bloody good, you wasted your time.
(For the purists out there, I'm well aware some if not all clases can solo an elite mob 3 or more levels above them, I've done it myself, but for levelling, it's totally counter productive.)
With that general premise under your belt you should also take the time to prepare a grinders toolkit
Grinding Toolkit
This is different for every class but the ones that are generic are:
Quality Cooked Food - Don't waste too much time looking for it but if you can get it, great.
Bandages - The best possible bandages you can use on yourself, and plenty spare.
Potions - All manner of potions are available to increase your key stats, get some.
Healing Pots - Should never be used as a substitute for bandaging or eating, but can get you out of a death situation
Mana Pots - Same as above, for emergencies.
Swiftness Pots - A get out of jail free card, keep one handy wherever possible and dont be afraid to use them
Free Action potions - The same, if a mob roots or freezes you in some places, it can be game over, these prevent that so are a worthy addition, though you should never grind on mobs that can do this to you.
Sharpening Stones/Weight Stones - A must for any melee class, get the best ones you can, they stack with enchantments, but wont stack with Rogue Poison.
Enchantments.
These are a god send, you'll last a lot longer if you have enchants all over buffing every item, if you're not enchanted/modified from head to toe, put it on your "to do" list.
Weapon enchants are always a bone of contempt. At lvl 50 it's not worth going for Icy Chill, Crusader or anything fancy as the weapon will be gone soon and you wasted your money.
A good solid enchant for grinding is beastslayer, impact. Yep, the cheap ol red and blue glow stuff that goes cheap in AH. If you go beastslayer, your grind needs to be on animals, the other alternative is to have a Blacksmith enchant on your weapon, the only one really worth a damn is the weapon chain which is a bonus when fighting mobs that disarm, (remember those wastewander pirates do we?… annoying wasn't it?)
In any case, you see where I'm going, all of this stuff is relatively inexpensive at this level, you don't have to buy the best stuff you can get but anything that speeds your progress during a grind is a good thing. Get lots of it and use it as needed.
Early Fifties
Should be spent smashing up 47-50 mobs. A good spot for them is the Western Plaguelands. The area south of Andorhal is full of skeletons and zombies that are relatively easy to solo for all classes.
What's better, they drop Major Healing potions. Handy if you're a melee character. Furthermore, you can start working on your Argent Dawn faction here and get yourself up to a point where they vendor at Chillwind Camp will sell you "Enriched Manna Biscuits", these are one of the best sources of mana regeneration in the game. A nice addition to your kit
You can go from 50-53 here if you're in the mood, if you're not good at taking even level mobs fast then another good spot is Tanaris where there is still a ton of 46-49 mobs floating around the South West part of the zone. The Ogres in the camps there are probably best as they dont run at low heatlh and the respawns are a good speed.
Some Quest Series to start on when your early Fifties should be:
Un Goro, every quest in this zone is relatively straight forward and worth doing for some good xp. The only exception is the Monkey quest with the robot which requires an inlaid mithril cylinder, theyre usually on the AH but the quest rewards are nothing special in any case.
UnGoro is a good spot and the power crystals you collect have a value to your kit later on when you use the pylons to turn them into Crystals that enhance you for 30 mins or so. These can be exceptionally handy.
The ChillWind Camp line is good and there's a lot of quests around which are easy to complete. The one to be careful of is the Cauldron series. The first one is not too challenging but the follow up Cauldron Quests are truly difficult to solo, even at high fifties and are not worth the effort.
Felwood has a series of quests that again are worth your time as they involve killing, especially the Jaedenar Satyr line of quests.
Once you're done with these quests you should hang around a while and grind the mobs for xp, when you get bored of it, go hand in the quest and move onto something else.
Mid fifties
This is where it stars to get mroe than a little tedious.
Blackrock Depths is doable and a good source of experience through the various related quests. Aside from this you'll be looking for 52-54 mobs to grind on some more.
The Skeletons and Zombies near Chillwind Camp were my favourite as they would go down easily and not cause too many problems with their diseases etc.
Close second were the Satyrs up North of Felwood, in the most North West point. If you have dual wield, get your weaps demonslay enchanted (odds are you have already cos it looks cool) and you will tear through these as your enchant often goes off in the fight, stunning and damaging the satyrs.
Another is the Firegut Ogres in Burning Steppes (A good spot for Miners) lots of closely packed low fifties ogres.
NOTE:
Some mobs have abilities that make them a real waste of time for grinding. A prime example would be the Pterrodax monsters in UnGoro, sure theyre the right level, they dont hit too hard but they have a surprise. They scream and fear you. Fear=not hitting, adds, hurt, more down time… bad.
If you come across a mob in your level range have a go, but if they pull a stunt on you that makes them bad news, don't stick about killing more, go and find something else.
Satyrs and Ghouls and Skeletons will take you to 55-56 pretty easily. At this point you should consider some of the end grind spots. Winterspring is a very popular one and contains a lot of kill quests.
You'll need to complete a furbolg kill quest to get faction to pass through the tunel at the northern end of felwood to get into WS but it's not too taxing.
If you're a warrior as I was, you can just say bollocks to them and run through with shield wall up toward the end. Might take you one death but its a lot quicker than working your faction.
Back to WS kill quests:
Personally I would skip the Chimera quests as they do a lot of damage before they go down making them impractical for grinding.
The best line is the Yeti line and the yeti caves are commonly found full of would-be grinders. If you can get the quests line and get in there, you'll find them good fun to kill and relatively easy for the level.
Furthermore there's a line of quests involving the nearby furbolg tribes. They're always fun to kill, it's a pity you can't stuff one and keep it.
If you like to grind, there's a sweet little spot south of Everlook down the path, as you go down there's a hill path to the left that leads to a little Moonkin/Owlkin patch tha'ts nicely populated. Theyre a dead easy kill and again, good xp.
An alternative to WS is Eastern Plaguelands where the Fordring quest line "Demon Dogs" etc is a very useful kill line that starts up the east bank of the river as you zone into EP.
In Summary:
50-53:
Tanaris if you want to be safe, Ogres in the South West range from 46-47
Jadefire Satyrs in Felwood 49-50
Western Plaguelands - Mobs range from 50-52
54-56:
Western Plaguelands again, the 50-52 mobs are so easy to kill that the xp flies…a bit.
Jadefire Hellcallers and co up in Norther Felwood - mobs range from 53-54
57-60!
Winterspring - Yetis, Wildkin/Moonkin whatever they are, Furbolgs, Sabers(If youre a leatherworker)
Blasted Lands - Ogres
Deadwind Pass - Ogres, a nice spot if you're looking for somewhere quiet.
Thats it.
Some Generic Tips
I've said it before and I'll say it again:
Pull!. Proper pulling will make the whle process much easier, lure mobs one by one wherever possible and fight them solo, if you get adds, conside whether it would be a better use of time to turn and run with a swiftness pot than stay and fight and suffer the downtime.
Pay attention!
When fighting use your left mouse button and mouse look all around you, if you're not in a safe spot, move the mob. Safe fighting is qucik and happy fighting.
Use your abilities!
Speaking from a warrior point of view - Retaliation is often forgotten in grinding but makes a nice boost once every 30 mins. Use it every time it pops, go for 3-4 mobs and stick it on with your 2h weap out.
For rogues you have all manner of abilities that serve a similar purpose.
Hunters should use Rapid Shot every time it's up
Mages - Evocation
Druids - Innervate
It's all bog standard stuff but some people forget to use it as their grind pattern does not need it. Build it in, saving these skills for an emergency is a waste of time, use them and escape the emergency with your toolkit.
Celebrating in Style
Once you get close, get ready to take a screen pic of the ding, take that last mob on bare fist and naked, do whatever ya like but praise the gods that your grind is over.
Now it's time to become a major loot whore and spend every night in Strat/Scholo/BRS trying to find all your tiered armour set drops. Good luck with that!
Thanks for reading, I hope the guides were useful in giving you some ideas on where to go and what to try.
I can go and have a rest knowing my bit for MPS is done
Happy hunting, questing and grinding.
Filed under wowstrategy by admin
