<?xml version="1.0" encoding="UTF-8"?>
<!-- generator="wordpress/2.3.3" -->
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd"
	>

<channel>
	<title>WoW Strategy Guide</title>
	<link>http://wowstrategyguide.net</link>
	<description>Just another WordPress weblog</description>
	<pubDate>Tue, 09 Mar 2010 09:15:07 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.3.3</generator>
	<language>en</language>
	
		<copyright>&#xA9; admin</copyright>
		<itunes:author>admin</itunes:author>
		<itunes:summary>Just another WordPress weblog</itunes:summary>
		<itunes:explicit>No</itunes:explicit>
		<itunes:block>No</itunes:block>
		
		<item>
		<title>Avoid Drowning  (World of warcraft)</title>
		<link>http://wowstrategyguide.net/2010/03/09/avoid-drowning-world-of-warcraft/</link>
		<comments>http://wowstrategyguide.net/2010/03/09/avoid-drowning-world-of-warcraft/#comments</comments>
		<pubDate>Tue, 09 Mar 2010 09:15:07 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[wowstrategy]]></category>

		<guid isPermaLink="false">http://wowstrategyguide.net/2010/03/09/avoid-drowning-world-of-warcraft/</guid>
		<description><![CDATA[Okay, so you know when you are in very deep  water and that fatigue meter comes up, right? (...)]]></description>
			<content:encoded><![CDATA[<p>Okay, so you know when you are in very deep  water and that fatigue meter comes up, right? Well if you dont want it to go  down and you to drown then&#8230; find a landmass and ram your head straight into  it. The fatigue meter will dissapear and you will be okay for the next few  seconds.</p>
]]></content:encoded>
			<wfw:commentRss>http://wowstrategyguide.net/2010/03/09/avoid-drowning-world-of-warcraft/feed/</wfw:commentRss>
	
	</item>
		<item>
		<title>WoW Guide: Level 19 Rogue Twink Guide  (Wow)</title>
		<link>http://wowstrategyguide.net/2010/03/08/wow-guide-level-19-rogue-twink-guide-wow/</link>
		<comments>http://wowstrategyguide.net/2010/03/08/wow-guide-level-19-rogue-twink-guide-wow/#comments</comments>
		<pubDate>Mon, 08 Mar 2010 09:45:07 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[wowstrategy]]></category>

		<guid isPermaLink="false">http://wowstrategyguide.net/2010/03/08/wow-guide-level-19-rogue-twink-guide-wow/</guid>
		<description><![CDATA[Level 19 Rogue Twink GuideI  now own a 100% officialy completed twink rogue on Tarren Mill. I thought id make  a rogue twink guide to see what everyone thinks of it. (...)]]></description>
			<content:encoded><![CDATA[<p><SPAN style='FONT-SIZE: 14pt; LINE-HEIGHT: 100%'><SPAN  style='COLOR: darkred'><B>Level 19 Rogue Twink Guide</B><!--colorc--></SPAN><!--/colorc--><!--sizec--></SPAN><!--/sizec--><br /></DIV><br /><br />I  now own a 100% officialy completed twink rogue on Tarren Mill. I thought id make  a rogue twink guide to see what everyone thinks of it. <br /><br />The equipment and  tactics that i use with my character may not adhere to what you think is the  best but basically you are wrong lol. <br /><br />My latest twink is the 3rd rogue  twink that i have made, i have perfected his equipment (no expense spared) and  have gained approximately 6 months of BG experience with it. <br /><br />Equipment:  <br /><br />Head - Lucky Fishing Hat (with +100hp libram enchant) <br />To get this  headpiece you must have 125 fishing skill, and 150 engineering if you want to  make your own Aquadynamic Fish Attractor to increase your fishing by 100. Every  sunday from 14:00-16:00 game time there is a fishing tournament in stranglethorn  vale, during this time you can fish in sparkling pools all accross the coast of  STV. You are trying to catch a lucky fish called Keefer&#039;s Angelfish, hand this  in to Fishbot 5000 to receive a the hat. <br /><br />Neck - Sentinal&#039;s Medallion  <br />To get this item you must be honoured with Silverwing Sentinals, you do this  by getting flag captures and winning WSG. When you are honoured travel to the  alliance entrance to WSG in ashenvale. You can buy this item there.  <br /><br />Shoulders - Talbar Mantle <br />This is most probably one of the lesser  know twink items, you get it by killing all bosses in Wailing Caverns and then  doing the quest line the druid gives you at the entrance. I recomend the extra  30 health over the extra 40 armor. <br /><br />Back - Sentry Cloak (with +70 armor)  <br />This item is a world drop and can be bought from the Auction House.  <br /><br />Chest - Blackened Defias Armor (with +100hp enchant) <br />This is a rare  drop from Van Cleef , the last boss in Deadmines. <br /><br />Shirt - ??? <br />Any  shirt can be worn if you desire, there are no stats it is only for decoration, i  advise a black shirt to go with the chest armor. <br /><br />Tabard - ??? <br />Any  tabard is worthy, i personaly use my guild tabarb but privates tabard is just as  good. Again, there are no stats. <br /><br />Wrist - Forest Leather Bracers (with +9  stamina enchant) <br />This is a drop from low lvl areas and is the most widely  used twink bracers, do not be put of because they are green, with the enchant  they are the best you can get. <br /><br />Hands - Scouting Gloves of the Monkey  (with +15 agi enchant) <br />These are the best twink gloves bacuse of the 4/4  stats on them, some may argue that the &#039;Red Whelp Gloves&#039; are better because  they have a 20 dmg procc on them, hey are wrong because they have no stats and  are therefore a risky item. <br /><br />Legs: Leggings of the Fang (with +100hp  libram enchant) <br />These legs are a rare drop from a boss in Wailing Caverns  called Lord Cobrahn. <br /><br />Feet: Feet of the Lynx (with +7 stamina  enchant/speed enchant) <br />This item is a world drop and can be bought from the  auction house. <br /><br />Finger: Seal of Wrynn <br />This ring is a reward from a  long quest line starting with &#039;The People&#039;s Malitia&#039; in westfall keep.  <br /><br />Finger: Protectors Band <br />To get this item you must be honoured with  Silverwing Sentinals, you do this by getting flag captures and winning WSG. When  you are honoured travel to the alliance entrance to WSG in ashenvale. You can  buy this item there. <br /><br />Trinket: Insignia of the Alliance <br />This can be  bought from SI7 in stormwind when you are ranked corporal, you get this rank by  getting honor from WSG. <br /><br />Trinket: Arena Grand Master <br />This is by far  the least known and the most difficult twink item to get, you must get 12 &#039;Arena  Master&#039; trinkets from the chest in the gurubashi arena. These chests only drop  every 3 hours at 00:00, 03:00, 06:00, 09:00, 12:00, 15:00, 18:00, 21:00. There  will be ther loot within these chest aswell to boost money. When you have all 12  of these talk to the goblin in the arena and hand in the quest. If you are going  to get these chests solo the best times are at 06:00 and 09:00 in the morning.  If you cannot get there at these time i would greately advise getting a few lvl  60&#039;s to help you. <br /><br />Main Hand: Shadowfang (with Crusader enchant) <br />This  weapon is by far the best twink weapon, do not listen to people that say that  the Cruel Barbs attack power is better than shadowfangs extra 2 dps and 30 dmg  procc. This is a drop from SFK from a guard with a rare spawn chance and an even  rarer chance of it dropping. I think the drop rate is around 0.01%. It is alot  easier to buy from AH or spam the trade channel. <br /><br />Off Hand: Cruel Barb  (with +15 agi enchant) <br />This is a rare drop from Van Cleef the last boss in  Deadmines. <br /><br />Stealthed Main Hand: Assasin&#039;s Blade (with +15 strength)  <br />If you can, i advise downloading the Item Rack addon or creating a macro to  equip this weapon when yu are stealthed so that you can ambush players. After  you use the attack the addon will change your main hand weapon back to  shadowfang. This weapon is a world drop and has an extremely low drop rate, you  should therefore keep an eye out in AH and spam the trade channels.  <br /><br />Ranged: Venomstrike / Little Timmy&#039;sl Peashooter (with +3 scope)  <br />Venomstrike is a bow with 9dps and a 30+ dmg procc, it used to be 11dps with  no procc but it got nerfed in patch 1.12. Little timmy&#039;s peashooter still has  the 11dp with no procc, either of these weapons is a good choice, i use the  venomstrik out of habbit which crits at around 180 dmg and can do 80 dmg with  procc crit. This is an extremely usefull tool for if you are too far behind a  runner or if you have been stunned to one place. It is a good feeling when you  fight another rogue twink and they sprint off because they know they will lose,  then you crit hit them with your bow and they die. <br /><br />Ammo: Feathered  Arrows / Sharp Arrows <br />Sharp arrows are a simple ammo for your lvl and add an  extra 2dps to your weapon. They can be bought from any bowyer vendor. Feathered  arrows however are not so simple, they are a reward from a quest in desolace.  From this reward you can receive either feathered arrows for your bow or  exploding shots for a gun like lil timmy&#039;s peashooter. Both of these sets of  ammo add 9 dps to your weapon. The quest is lvl 30 and will not be able to be  done by your twink, luckily these have no required lvl and are not BOP, they can  be sent to your twink by mail or over the trade channel. They can also be sold  in AH. The problem with these 2 set of ammo is the reward only gives out 200 and  the quest in unique. Therefore you can only do it once with your main, if you  want more arrows you will have to get help. <br /><br />Equipment Enchants: <br />I  will take a brief moment to explain my choices of enchant on both equipment and  weapons. As you can see i have many stamina enchants and only a few agility.  This is because my way of fighting in BG is to attack groups of 2-5 MOB&#039;s at  once, therefore needing alot of hp to outlast them. If a rogue is primarily  agility based then he will hit larger damage but will die extremely fast and may  only be able to take on 3 MOB&#039;s. Saying this, you must even them out a  reasonable bit that is why you should use agility on offhand weapon and gloves.  The ibram enchants are quite hard to come by and both +100hp and +8 agility are  reasonable. <br /><br />Now for my favorite bit&#8230;.. <br /><br />Weapon Enchants!  <br />Many would say that duel agility is the better setup for max dmg, this is  perfect for when fighting fewer mobs, not great for fighting many. Using duel  lifestealing is reasonable aswell but you will lack high end damage and the  procc on lifestealing is only 30 hp, when your twink has over 1300 like mine  does, 30hp is measley. Lifestealing and agility is a reasonable setup aswell and  is very popular, however it still has lesser damage and a measley procc, but it  is better than duel lifestealing or duel agility. <br />+5 damage is a waste of  matts, ill leave it at that. Fiery weapon and icy chill are enchants for poor  twinks that cant afford the higher end enchants. Now we come to a part which  confuses most people. I have always argued that crusader on main hand is  useless, mainly because the 15 sec +100 strength procc is wasted because a  twinks fight only usualy lasts 2 seconds. However because of the setup of my  twink and the fact that i do always fight approx 4 MOB&#039;s at a time, the 15 sec  procc comes in usefull. This enchant is better than lifestealing because it  heals 75-125 instead of 30, and the 100 strength far outweighs the +15 agility  extra damage. However, you must take into account the times when crusader does  not procc and the loss of damage done if you used duel crusader with no procc. I  have come to the conclusion that crusader on main hand (proccs alot when used  with sinister strike) and agility off hand is the way to go. Alot of high end  twinks at lvl 60 use this setup and it has prooven extremely effective.  <br /><br />Talent Setup: <br />As you know at lvl 19 you only get 10 talent points to  play with, i will say a little about each type of setup you might like.  <br /><br />Max Combat dps: <br />2/2 Improved Sinister Strike <br />3/3 Improved  Backstab <br />5/5 Malice (Crit chance) <br /><br />Multiple MOB&#039;s: <br />2/2 Improved  Sinister Strike <br />3/3 Improved Gauge <br />5/5 Lightning Reflexes  <br /><br />Instant Max Damage: <br />3/3 Improved Backstab <br />2/2 Malice (Crit  chance) <br />5/5 Opportunity <br /><br />My Personal Hybrid: <br />2/2 Improved  Sinister Strike <br />3/3 Improved Gauge <br />5/5 Opportunity <br /><br />Extra Items:  <br /><br />Dynamite: Can be used as an initial attack if you are a sword rogue and  have no stealth specific attacks. <br /><br />Bombs: Used specificaly to stop flag  runners or in the case of a rogue if they are rooted or frozen to the spot and  cannot move, it is usefull so that u can stun the enemy for a few seconds while  the stun used on you wears off. <br /><br />Bandages: All good twinks will have a  huge supply of heavy runecloth bandages because they can heal evern the best  twinks hp in around 5-6 seconds. You should also consider having these set up  with a macro so that with a press of a button you are automaticaly being healed.  <br /><br />Healing Potions: The best potions for our lvl will heal around 300 hp,  they are quite helpful when you have only 1-2 MOB&#039;s left to kill and you are  running low on hp. <br /><br />Minor Recombobulator: Used to remove a polymorph  effect from a friendly target, i.e if you see another twink that is sheeped and  they cannot use thier insignia you use this item to help them out.  <br /><br />Swiftness Potions: By far the most usefull potion for twinks, it takes a  bit of experience to know when to use them. Do not use them lightly because they  cost a good 50s to make. If you are being attacked by hunters / warriors /  shamans who of which all have slowing abilities, i personaly think that if they  have a good hold on you and that they are any good that you will most probably  just need to die. However if you feel you need to escape (you are carrying the  flag) or you realy dont want to die, use the pot just before the stuns wear off  so that u get a good few yards away before they have a chance to slow you again.  I would also advise puting evasion on for this aswell because with the new patch  with evasion you gain 50% dodge chance against ranged atacks aswell.  <br /><br />Thistle Tea: This item isn&#039;t that important at lvl 19 but has its uses,  some of which i will go into detail about later in the tactics and combos  section. <br /><br />Sharpening Stones: At lvl 140 blacksmithing you can make Heavy  Sharpening Stones extremely easily, when used on your weapons they add +4 dmg to  every hit you do. They can be used on all of your weapons and lasts 30 mins.  <br /><br />Insignia of the Alliance: You must have a quick link to this on your  screen, used mostly to rid yourself of fear, should not be used to get out of  sheep if possible because sheepactualy heals you and can be ironicaly useful  sometimes <br /><br />Magic Dust: Use on an enemy to send to sleep for 30 sec&#8230;dmg  breaks this effect. <br /><br />Potions and elixir: These include elixir of minor  fortitude, agility, strength and maybe a trolls blood potion. <br /><br />Food: Food  that adds 6 stamina and spirit when well fed should be used such as curiously  tasty omelete. <br /><br />Rumsey Rum Black Label: My favorite pot, its a drink that  increases your stamina by 15 (150 hp), it can be stacked with minor fortitude  and the food. <br /><br />Buffs <br />After you queue up for a BG it&#039;s a good idea to  go to the trade part of the city that you are in, try to search for a high lvl  priest and ask for +20 stamina&#8230;.if they are good they will have the improved  spell which gives 26 stamina instead. Also search for a lvl 30ish+ druid to give  you MOTW rank 3 which has +4 to all attributes and some +armor. When you enter  the BG look for palas and locks, from palas you want an armor buff, blessing of  might (attack power) and from locks you want to be in thier group so that you  receive the blood pact buff. You may want some magic resistance buffs but that  is a judgement call for you. These buffs are lost after death so make sure you  arent the main target of fire. <br /><br />Macros and Addons: <br /><br />Item Rack:  This programme allows you to create item sets and equip them at a touch of a  button. I personally use this to change my main hand weapon (Shadowfang) to  (assasin&#039;s blade dagger) when i stealth, this allows me to do an ambush. This  programme will re-equip shadowfang after you break stalth. I also use this  programme to change my boots from feet of the lynx with a +7 stamina enchant, to  my fet of the lynx with a minor speed increase. I use 2 seperate keys to do  this. <br /><br />BGSwitch: This addon when activated allows you to roam other  screens on your computer while you are queued for a BG. When you are called up  for a BG the addon switches your screen to WoW for you to accept the invite.  <br /><br />EnergyWatch: This has contantly repeating ar that shows you when your  energy bar is going to tick over. <br /><br />StunWatch: This programme shows the  duration of all stuns on you or your targeted enemy, including previously  targeted enemies i.e (when you sap someone a bar comes up to show duration while  you kill other mobs). <br /><br />SpellAlert: This programme gives a warning in the  middle of the screen when spells are being cast against you. <br /><br />Tactics  <br />Depending on what attitude you have toward BG you will play different ways.  If you want a quick win then i would advise leaving the main group at mid-field  and you stealthing up to thier flag, hopefully there will be no MOB&#039;s there.  Firstly let your team know which way you will be taking the flag so that they  can support you while you are running. If you want to farm honor kills i advise  keeping all your best players under thier GY and keeping the healers a few paces  behind. If the horde stand off and stay at thier GY, send 2 good players to  sneak up them from behind. This will force most of them to jump down where you  can begin to farm. <br /><br />FYI a rogue is primarily a malee class, so you must  try to be as close to your enemy as possible. In the case of a hunter getting a  shot off first and slowing you, your best bet is to kill his pet ASAP, this will  usualy distract him and cause him to stop attacking and run, which is where you  own him. If however the hunter knows what he is doing and continues to shoot at  you, try to use a sprint inbetween his stuns to reach him and kill him quick.  Evasion is also useful here. Only use your bow as a last resort because the time  it takes for you to get off a shaot, you leave yourself open for atack, and  greately reduces the chance of you ever catching up with him. <br /><br />In the  case of being attacked by a mage, you should run asap to them and attack,  firstly you should gauge them bacause it will be a mages automatic reaction to  freeze you to the floor and get range from you. Kill these as soon as you can.  If sheeped, enjoy it, whatch as your hp bar sails up and then when it wears  off&#8230;.see his sail in the opposite direction <br /><br />Druids are reasonably easy  to kill, just kick or gauge them if they look they are casting a heal or roots.  If you become rooted before getting into melee combat there isnt alot you can do  apart from attacking a different MOB that is in the area. You could try shooting  the druid with arrows but he will probably just change to bear form anyway.  <br /><br />Warlocks can be very tiresome when they fear you, forget the pet, go  straight for the enemy and gauge them to stop them casting. If you see them  casting a shadow speel that required a charge, kick/gauge your !@#$%^&amp;* off.  They can make life very difficult for you if you are feared and your insignia is  on cooldown. <br /><br />Priests are a main prority when fighting multiple MOB&#039;s,  same strategy as with a lock, gauge/kick to stop casting and just get them down.  Keep attacking through the shields because they will break easily under a rogue  twinks attacks. <br /><br />Shamans are very annoying, they will set an earthbind  totem and run from you mostly&#8230;just try to escape totem range before it proccs  and kill that annoying sodd! <br /><br />Warriors can be a problem because they do  not die as quickly as other classes. I advise killing a healer if they have one  then killing the warrior obviously. They will hamstring you if they know what  they are doing so just keep jumping around them so that they dont get a big  direct hit on you. A good fury (2X 1 handed sword) warrior can be just as good  as a rogue and a hell of alot stronger. So your best bet is to not get hit.  <br /><br />When fighting a rogue, your attacks will miss alot more so you must just  keep digging away at it, if you are up against another rogue twink you should  not use eviscerate, mostly sinister strikes and a gauge if you can get one off.  A good tactic is to sprint and evasion and just keep running in circles arround  them getting hits as you go. <br /><br />As a last resort when losing disastrously  to only one MOB (very unlikely) you can sprint away or chuck on the arena grand  master shield which absorbs 750-1250 dmg. With all my buffs i can get up to  1900hp and with this trinket it gives me 3000hp survivability. This should be  more than enough to take on 1 twink and should be enough to take on 2. During a  fight you can gauge and heal with a bandage also and use a healing pot aswell.  <br /><br />When fighting multiple MOB&#039;s always attack the healers first, then  hunters,mages and locks. Leave the malee classes till last because they can be  less annoying that the casters, plus if you are going to die you will already  have 2-4 kills under your belt. <br /><br />When running out of the tunnel at th  beggining, stealth a little earlier that the others so that you get a look at  how the first battle will pan out. Unless you have a healer with you i would  advise taking out one of the back casters before even thinking about fighting in  the full group, lett the noobs deal with the noobs <br /><br />OK, say you run into  the flag room to pick up the flag and there are MOB&#039;s in there. For exaple a  warrior, priest and rogue, firstly you use magic dust on the warrior and set  evasion and sprint on&#8230;.gauge the rogue and try to take down the priest ASAP,  if the rogue breaks gauge before u kill priest, do&#8230;.not&#8230;.swicth you must  stay attacking the priest. hen the priest is down kill the rogue and then the  warrior&#8230;..you may get a chance to heal when the warrior is asleep and all  there is is the rogue. However if for some reason all doesnt go to plan and you  are left with a rogue and warrior attacking you and you about to die. Chuck on  your arena grand master shield and kill them both. This example is one of the  harder because you have a range of classes to kill, when the classes are more of  the same then this becomes easier. <br /><br />When you must fight a twink and a  noob at once you should gauge or incapacitate the twink ASAP and kill the noob,  then kill the twink while healing if needs be. <br /><br />When fighting 2 twinks  always incapacitate one of them, do not try atacking both at once. <br /><br />In  all honesty there could be 4 defenders of the flag and you should still win, sap  one, magic dust the other, evasion and sprint kill the others and then take out  the incapacitaed using shield if needed. <br /><br />If you pick up the flag aways  talk to your team telling them where to meet you, you should check the map and  see where abouts all of you ppl are. If they are near the east side you head for  them down the slope, if they are middle you head for the tunnel. However if they  are west, the same side as the horde GY, you do not go over thier GY but go down  the slope away from your team. This is because the horde will probably be  congregating near your team attacking them near thier own GY. <br /><br />A paladin  is very usefull to have protecting a flag runner because of blessing of freedom  and heals. <br /><br />Hiding with Flag: <br />Horde usualy hide in the same places  but i will list them all here: <br />* Thier roof either behind the obstruction or  ontop of th loggs (which still cant reach). On the loggs is anoying because you  cant atack, with either melee or range. <br />* Balcony behind a pillar <br />* In  small room in flag room <br />* Tucked in wall near the flag post <br />* Behind a  tree on path leading to roof <br />* On the slope behind a mound or tree <br />* In  thier GY on the sunken part of ground <br />* Behind the saw <br />* Behinf the  machine looking thing <br />* Behind the wsg portal <br />* Behind a box near the  wsg portal <br />* Peak above tunnel <br /><br />Alli hiding places are limited: <br />*  Roof <br />* Balcony <br />* Small room in flag room <br />* Near flag post by wall  <br />* Gy behind a tent <br />* Gy under the wsg portal behind a pillar <br />*  Behind bush on way to roof <br />* Behind the pedestal pillars on way to roof (my  fav because it hides the red smoke by the bright light of the shrine). <br />*  Peak above tunnel <br /><br />Extra Tricks: <br /><br />When the horde is hiding the  flag and u cant find and a team mate has thier flag in your base&#8230;..go to the  horde flag room and tell your m8 to drop the flag, the horde flag returns  leaving the horde open to score. When you see the horde coming to score, you  pick up the flag and kil thier carrier&#8230;.this saves time looking for the  carrier, but do not get cocky or they will score before you pick up.  <br /><br />When each faction has each others flag at thier desired base, send a  rogue or yourself over to thier base and camp near the flag carrier. Then tell  your carrier to spam dropping and picking up flag. This might eventualy bore the  horde who will begin to do the same, &#039;Horde: OH NO THERE WAS AN ALLI ROGUE BY ME  WHEN I DROPPED OUR FLAG &#039; hehe The rogue quickly returns the flag and your team  mate scores. <br /><br />One thing that has hapened to me was the horde had the alli  flag and were running into the flag room ready to score, i was stealthed ready  to pick up flag befor they score, the horde runs through me, i ambsuh crit him  for 547 dmg ( my crit record ) and return the flag You can then pick up thier  flag and the tables have turned completely <br /><br />When running with the flag  and a horde s running dirctly for you, head towards him and jump straight  through him, as you do this hit the gauge button, this leave the horde  incapacitated for a few second and you free to run with one less horde chassing  you. <br /><br />Try to make pre-made raid before you queue for BG, this will make  farming rep and HK alot easier and can be fun for a guild event. A rogue and  priest make a good team as do,druid and rogue and rogue and rogue</p>
]]></content:encoded>
			<wfw:commentRss>http://wowstrategyguide.net/2010/03/08/wow-guide-level-19-rogue-twink-guide-wow/feed/</wfw:commentRss>
	
	</item>
		<item>
		<title>Fishing Money Making Guide  (Wow)</title>
		<link>http://wowstrategyguide.net/2010/03/04/fishing-money-making-guide-wow/</link>
		<comments>http://wowstrategyguide.net/2010/03/04/fishing-money-making-guide-wow/#comments</comments>
		<pubDate>Thu, 04 Mar 2010 21:15:08 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[wowstrategy]]></category>

		<guid isPermaLink="false">http://wowstrategyguide.net/2010/03/04/fishing-money-making-guide-wow/</guid>
		<description><![CDATA[(Horde)First get fishing and train it in  Orgrimmar to about 70. Then head to the Barrens and enter Wailing Caverns (the  instance). (...)]]></description>
			<content:encoded><![CDATA[<p>(Horde)First get fishing and train it in  Orgrimmar to about 70. Then head to the Barrens and enter Wailing Caverns (the  instance). Head into a enclosed area with some water around (prefereably the  croc place) and start fishing. In a while you should start collecting Deviate  Fish (Nightcrawlers or shiny baubbles shouls help), these little buggers can  sell up to 20g for 10-20 in the AH depending on the server. To make even more  money train in cooking and get it to the same skill level as your  fishing(probably 80-90) and head to the lower Barrens and get ready to kill some  boarmen because they have a chance of dropping a cooking recipe of Savory  Deviate Delights, which after they are made sell even more.</p>
]]></content:encoded>
			<wfw:commentRss>http://wowstrategyguide.net/2010/03/04/fishing-money-making-guide-wow/feed/</wfw:commentRss>
	
	</item>
		<item>
		<title>Grinding  (World of warcraft)</title>
		<link>http://wowstrategyguide.net/2010/03/02/grinding-world-of-warcraft-3/</link>
		<comments>http://wowstrategyguide.net/2010/03/02/grinding-world-of-warcraft-3/#comments</comments>
		<pubDate>Wed, 03 Mar 2010 02:30:03 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[wowstrategy]]></category>

		<guid isPermaLink="false">http://wowstrategyguide.net/2010/03/02/grinding-world-of-warcraft-3/</guid>
		<description><![CDATA[This may sound stupid but many ppl dont do  this:When your grinding for example WPL ruines of&#8230;.. (...)]]></description>
			<content:encoded><![CDATA[<p>This may sound stupid but many ppl dont do  this:<br /><br />When your grinding for example WPL ruines of&#8230;.. for epic drops  the mobs drop loads of items that might seem of no falue and they leave them on  the body.This is a waste of time and money.For example they drop the mushrooms  that might seem useless but they sell for 40s to a vendor the stack.And why  shouldn&#039;t you pick up this lil extra money while your there?When your baggs get  filled up you can always trow it away so you can just as well carry it  around.<br /><br />Like I sayd it may sound stupid but grinding is stupid if you ask  me let other ppl do the grinding for you but when your realy going to grind take  all the items for the lil extra.</p>
]]></content:encoded>
			<wfw:commentRss>http://wowstrategyguide.net/2010/03/02/grinding-world-of-warcraft-3/feed/</wfw:commentRss>
	
	</item>
		<item>
		<title>Head Start in Arathi and Speed Trick  (Wow)</title>
		<link>http://wowstrategyguide.net/2010/03/01/head-start-in-arathi-and-speed-trick-wow/</link>
		<comments>http://wowstrategyguide.net/2010/03/01/head-start-in-arathi-and-speed-trick-wow/#comments</comments>
		<pubDate>Mon, 01 Mar 2010 07:00:06 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[wowstrategy]]></category>

		<guid isPermaLink="false">http://wowstrategyguide.net/2010/03/01/head-start-in-arathi-and-speed-trick-wow/</guid>
		<description><![CDATA[Neither of these will give you much of an advantage, but they are  advantages.In Arathi, when it says 30 seconds until game begins, start  running into the gate. (...)]]></description>
			<content:encoded><![CDATA[<p>Neither of these will give you much of an advantage, but they are  advantages.<br /><br />In Arathi, when it says 30 seconds until game begins, start  running into the gate. Right when it says the game is beginning, there will be a  short second where you stilll can&#039;t run past the gate, BUT, you can JUMP over  it. On a normal mount this is about a 15 foot head start, on an epic more along  a 30 foot.<br /><br />Also, whenever you get a movement speed boost thats timed,  when it reachs 0 seconds, waith .5 seconds and then jump. The buff will end mid  flight but you will retain your speed until you hit the ground.<br /><br />If you do  this from a hill you could easily end up with another second or two of the speed  buff.</p>
]]></content:encoded>
			<wfw:commentRss>http://wowstrategyguide.net/2010/03/01/head-start-in-arathi-and-speed-trick-wow/feed/</wfw:commentRss>
	
	</item>
		<item>
		<title>Woot Gold!, Great Gold Making Guide!  (World of warcraft)</title>
		<link>http://wowstrategyguide.net/2010/02/24/woot-gold-great-gold-making-guide-world-of-warcraft/</link>
		<comments>http://wowstrategyguide.net/2010/02/24/woot-gold-great-gold-making-guide-world-of-warcraft/#comments</comments>
		<pubDate>Wed, 24 Feb 2010 18:30:22 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[wowstrategy]]></category>

		<guid isPermaLink="false">http://wowstrategyguide.net/2010/02/24/woot-gold-great-gold-making-guide-world-of-warcraft/</guid>
		<description><![CDATA[This is a great gold making guide called Woot Gold. Inside is an explanation of  how to make money using the AH. (...)]]></description>
			<content:encoded><![CDATA[<p>This is a great gold making guide called Woot Gold. Inside is an explanation of  how to make money using the AH. It is very in depth and helpful, especially  those who suffer from empty pockets <IMG style='VERTICAL-ALIGN: middle'  alt=smile.gif  src='http://www.mmorpguides.com/forum/style_emoticons/wow/smile.gif' border=0  emoid=':smile:'> <br /><br />If you feel like supporting the writers and buying it,  you may at WootGold.com<br /><br /><!--coloro:#FF0000--><SPAN  style='COLOR: #ff0000'><!--/coloro-->Download Link!<br /><!--colorc--></SPAN><!--/colorc--><br /><A  href='http://rapidshare.com/files/975785/Woot_Gold.zip'  target=_blank>http://rapidshare.com/files/975785/Woot_Gold.zip</A><br /></p>
]]></content:encoded>
			<wfw:commentRss>http://wowstrategyguide.net/2010/02/24/woot-gold-great-gold-making-guide-world-of-warcraft/feed/</wfw:commentRss>
	
	</item>
		<item>
		<title>Guide to using Stealth to solo Mother Smolderweb  (Wow)</title>
		<link>http://wowstrategyguide.net/2010/02/17/guide-to-using-stealth-to-solo-mother-smolderweb-wow-2/</link>
		<comments>http://wowstrategyguide.net/2010/02/17/guide-to-using-stealth-to-solo-mother-smolderweb-wow-2/#comments</comments>
		<pubDate>Wed, 17 Feb 2010 15:30:06 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[wowstrategy]]></category>

		<guid isPermaLink="false">http://wowstrategyguide.net/2010/02/17/guide-to-using-stealth-to-solo-mother-smolderweb-wow-2/</guid>
		<description><![CDATA[There are essentially two parts to soloing  Mother Smolderweb&#8230; getting to her, and killing her. (...)]]></description>
			<content:encoded><![CDATA[<p>There are essentially two parts to soloing  Mother Smolderweb&#8230; getting to her, and killing her. Neither are easy if you  don&#039;t know how, hence this guide 8-), so I&#039;ll be covering both in fair  detail.<br /><br />Rather than miss out something important, I&#039;ll be assuming that  you&#039;ve never used Stealth before and need to know everything. Sorry if any of it  seems condescending.<br /><br />I should point out here that I&#039;m not in an Uber  Raiding Guild, I run a small friendly guild, and so this guide should be usable  by everyone, even the little folk like me!<br /><br />I did this with no points in  Improved Prowl, although I do have Innervate which saved me a fortune in mana  potions <img src='http://wowstrategyguide.net/wp-includes/images/smilies/icon_cool.gif' alt='8-)' class='wp-smiley' /> The only other talent points I have which have any real effect is  two points in Improved Starfire, as the chance of stunning her and so getting a  free shot is nice, but not at all vital, and Nature&#039;s Swiftness, which can be  handy for repositioning her.<br /><br />Other things that would be helpful to bring  along:- <br /><br />Major Health Potions and Major Mana Potions. While it&#039;s easy  enough to do her without either of these, there&#039;s nothing like being well  prepared to increase your chances. Running out of either HPs or Mana is pretty  much a game over situation! If you don&#039;t have Innervate, then Major Mana Potions  are absolutely vital, it&#039;s possible to do her without Innervating or potioning  if you&#039;re very patient but it&#039;s much much more risky, and why take the chance of  dying when she&#039;s on 5%? <img src='http://wowstrategyguide.net/wp-includes/images/smilies/icon_cool.gif' alt='8-)' class='wp-smiley' /> <br /><br />Heavy Runecloth Bandages. Again, you don&#039;t  absolutely have to bring these, but they&#039;ll save you mana, which makes things  easier, and First Aid is so easy to max out why not do it? <img src='http://wowstrategyguide.net/wp-includes/images/smilies/icon_cool.gif' alt='8-)' class='wp-smiley' /> The reason I say  bring Heavy Runecloth rather then the lower ones is for speed, the faster you  can heal up the better, as you&#039;ll see later.<br /><br />Ok, so you have your  supplies, and you&#039;re all ready to go, so where is she?<br /><br />She&#039;s inside  Blackrock Spire, an instance inside Blackrock Mountain, which straddles the  border between Burning Steppes and Searing Gorge. Blackrock Spire has two  halves, Lower Blackrock Spire (LBRS) which is where you start when you zone in,  and Upper Blackrock Spire (UBRS), which is accessed from inside LBRS using a  quested key. Luckily she&#039;s in LBRS, so you don&#039;t need the key. She&#039;s about half  way through the zone, so it takes a little work to get to her.<br /><br />If you die  (and you most likely will), you appear at the Graveyard at Thorium Point in  Searing Gorge. It&#039;s a simple trip to the South West of the zone to get  back.<br /><br />Once inside Blackrock Mountain, there are no mobs until you get  close to the instance entrances, so it&#039;s safe to move around a bit. There are  two instances inside the Mountain, BRS and BRD (Blackrock Depths).<br /><br />If you  travel around the ring in Blackrock Mountain, you will find a meeting stone for  Blackrock Spire, and a tunnel leading to it. DO NOT GO IN HERE! It leads past  lots of Orcs, and while it&#039;s possible, even easy, to Stealth past them, there&#039;s  no need, as there&#039;s a cunning shortcut you can take!<br /><br />If you go to the  northern (and highest) point on the ring inside Blackrock Mountain, there&#039;s a  chain leading down to the floating island in the middle, and a rock ramp on the  west side of it allowing you to climb onto it. Go up onto the chain, and then go  left and up the chain, and drop off the end onto a shelf. It&#039;s very dark at this  point, so you might need to turn your gamma or brightness up. Follow the shelf  round to the right and up, and you&#039;ll see a balcony ahead of you. There&#039;s a gap  just before the balcony, so you need to jump the last few feet. Once on the  balcony, look into the room and you&#039;ll see the instance entrance to BRS. There&#039;s  also a door to the right, don&#039;t go through there as there are Elite  Orcs.<br /><br />This would be a good time to cover the basics of  Stealth.<br /><br />Stealth in WoW is quite different to Invisibility in other games  such as EQ, in that it&#039;s not &#039;Stealth up and nothing will see you&#039;, but an  agro-range reducer. Get close enough to something and it WILL see you and  attack. There are also mobs with Detect Stealth, who see you at an even wider  radius.<br /><br />How close you can get to a mob without being seen is determined  by how much higher or lower level than you the mob is. For mobs lower than you  your agro radius is very small, about the same size you are in fact, so unless  you walk right into the mob you&#039;re usually ok. However, the higher above you the  mob is, the further away it&#039;ll spot you from.<br /><br />As if that wasn&#039;t enough,  there are actually two agro ranges when Stealthed&#8230; the &#039;I seeeeee youuuuu!&#039;  one mentioned above, when the mob just comes along and splats you, and the &#039;Did  you hear something?&#039; one, where you attract the mob&#039;s attention, but don&#039;t  actually agro it yet&#8230; yet being the operative word here! <img src='http://wowstrategyguide.net/wp-includes/images/smilies/icon_cool.gif' alt='8-)' class='wp-smiley' /> <br /><br />If you get  close enough to trigger the &#039;Did you hear something?&#039; reaction, the mob will  turn to face you (and if it&#039;s a roamer, stop walking and stare at you). While  this is very scary when it happens, as long as you don&#039;t move the mob will  eventually shrug it off as the wind or something, and turn back to what it&#039;s  doing, allowing you to carry on.<br /><br />Those two agro ranges are VERY important  here, and I&#039;ll be referring to them a lot.<br /><br />Zone into BRS, and you&#039;re at  the bottom of a ramp. This is a safe spot, so once you&#039;re in you can Stealth up  quite safely.<br /><br />The entrance ramp to BRS<br /><IMG alt='IPB Image'  src='http://www.playthingofthegods.com/MotherSmolderwebGuide/MotherSmolderwebGuide01.jpg'  border=0> <br /><br />At this point, you might want to take off all your equipment  and stash it in your backpack, as you will most likely die several times getting  it right, and most likely a couple of times just through bad luck. You have to  be *very* patient for this. If you do get spotted, all the gear in the world  won&#039;t save you, so you might as well save on repair costs <img src='http://wowstrategyguide.net/wp-includes/images/smilies/icon_cool.gif' alt='8-)' class='wp-smiley' /> <br /><br />Head up the  ramp, and there&#039;s a room with various Orcs around the edges. They won&#039;t react to  you at all as long as you stay in the centre of the room, however the one at the  end will wander from side to side as it gets chunks of the roast pig and goes  back to the table to eat it, so you have to be careful of that one. Also,  there&#039;s a patrol of two that circle the area and cut across the end of this  room, again mind them.<br /><br />First room, with Roamer and Patrol marked.<br /><IMG  alt='IPB Image'  src='http://www.playthingofthegods.org/MotherSmolderwebGuide/MotherSmolderwebGuide02.jpg'  border=0> <br /><br />Across the room there are ramps leading up at either side, and  a big ramp down across the centre. You want to head down the ramp, hugging the  right-hand wall. There are two doorways in that wall, you want to take the  second one. You will get *very* close to an Orc as you go, but it doesn&#039;t react,  so hug the wall and you&#039;ll be fine.<br /><br />Down the ramp, showing the doorway  you want to go through<br /><IMG alt='IPB Image'  src='http://www.playthingofthegods.com/MotherSmolderwebGuide/MotherSmolderwebGuide03.jpg'  border=0> <br /><br />Once through the doorway, you&#039;re in a short passage that leads  to quite and open area. Two Orcs patrol into this passage, and they both react,  so be very careful here.<br /><br />Passage, showing Orc patrol<br /><IMG  alt='IPB Image'  src='http://www.playthingofthegods.org/MotherSmolderwebGuide/MotherSmolderwebGuide04.jpg'  border=0> <br /><br />You want to wait &#039;til the patrol leaves, and then move down  the passage and a little to the right. At this point, wait for the patrol to  come back, and when they go past you up the passage you just came from, head off  down the ramp and through the doorway on your left. This saves you having to  hide from the patrol in the tunnel, which is possible but riskier.<br /><br />Wait  point and doorway to passage<br /><IMG alt='IPB Image'  src='http://www.playthingofthegods.com/MotherSmolderwebGuide/MotherSmolderwebGuide05.jpg'  border=0> <br /><br />Once into the passage, follow it through and you come out in a  large chamber. At this point, turn sharp right and move away from the door so  the patrol don&#039;t spot you when they come back.<br /><br />This is the view you&#039;ll  see after turning right in the chamber.<br /><IMG alt='IPB Image'  src='http://www.playthingofthegods.org/MotherSmolderwebGuide/MotherSmolderwebGuide06.jpg'  border=0> <br /><br />You can safely ignore the Ogres, they&#039;re actually on the other  side of a chasm. You, however, are going into that chasm! It&#039;s a handy shortcut  that saves a lot of work. Move forward until you&#039;re on the wall, and you&#039;ll see  two rock platforms below you.<br /><br />Rock platforms<br /><IMG alt='IPB Image'  src='http://www.playthingofthegods.com/MotherSmolderwebGuide/MotherSmolderwebGuide07.jpg'  border=0> <br /><br />Jump down onto the first, walk to the end, and down onto the  second. You then need to head down the second to the left-hand side corner.  Looking down, you&#039;ll see a lava river, a metal edging, and a stone path. You  want to jump off and land on the metal edging.<br /><br />View over the edge,  showing the metal edging.<br /><IMG alt='IPB Image'  src='http://www.playthingofthegods.org/MotherSmolderwebGuide/MotherSmolderwebGuide08.jpg'  border=0> <br /><br />Ok, so far it&#039;s all been easy, now&#039;s when it gets tough&#8230;  <br /><br />If you turn to look down the corridor, you&#039;ll see it is *packed* with  Orcs, with only a very small leeway in between. To make this even harder, there  is a single-Orc patrol that comes down it, and a Roamer half way down who  wanders from side to side and stands in the middle.<br /><br />View down corridor,  showing Roamer<br /><IMG alt='IPB Image'  src='http://www.playthingofthegods.com/MotherSmolderwebGuide/MotherSmolderwebGuide09.jpg'  border=0> <br /><br />From this point on, you need to have a very steady hand, be  very patient, and most importantly of all be in third-person view. Personally I  like to play in first-person, however this section is quite simply not possible  that way, you have to be able to see all around you.<br /><br />Timing is important  here. The first thing you have to do is wait for the Patrol to come down the  corridor towards you. It might stop and stare at you, however as long as you&#039;re  standing on the metal edging facing down the centre of the hallway you&#039;ll be out  of attack range, so just be patient and let it wander off again.<br /><br />Now,  once it&#039;s gone it&#039;s time to set off. If you&#039;re lucky, the Roamer shown in the  last picture will have wandered onto the right hand side and be easier to pass,  however it doesn&#039;t stay there long, and is your biggest obstacle for this  section.<br /><br />With the Patrol past you, start off down the centre of the  corridor, slowly. Remember what I said earlier on about the &#039;Did you hear  something?&#039; reaction, well you&#039;re going to see a lot of it now. Every time a mob  looks your way, stop and don&#039;t move again until it turns away. You have some  time until the Patrol comes back, so you can afford to be careful, however don&#039;t  over do it <img src='http://wowstrategyguide.net/wp-includes/images/smilies/icon_cool.gif' alt='8-)' class='wp-smiley' /> <br /><br />Moving down the corridor, and an Orc reacting.<br /><IMG  alt='IPB Image'  src='http://www.playthingofthegods.org/MotherSmolderwebGuide/MotherSmolderwebGuide10.jpg'  border=0> <br /><br />Having made it past the first lot, the corridor continues  round to the left. Although the Orcs are more spread out here, they still react  and you have to still be careful.<br /><br />Heading round to the left.<br /><IMG  alt='IPB Image'  src='http://www.playthingofthegods.com/MotherSmolderwebGuide/MotherSmolderwebGuide11.jpg'  border=0> <br /><br />You&#039;re heading to the far wall, and ultimately towards the  group containing the sitting mob you can see top centre of the last  picture.<br /><br />View from the far wall<br /><IMG alt='IPB Image'  src='http://www.playthingofthegods.org/MotherSmolderwebGuide/MotherSmolderwebGuide12.jpg'  border=0> <br /><br />This part is the bit that requires the most patience, as (at  level 56 certainly) you have *barely* enough room to squeeze through these mobs,  and most of them react. You need to cross to the left hand half of the passage,  and squeeze diagonally through the mobs as show in the next picture. The mob  with his back to me in the picture doesn&#039;t react, however the other four all do,  so you have to take this literally a step at a time. When you&#039;re certain that  none of the mobs are looking at you, take one step forward and stop, then wait  until you&#039;re certain you&#039;re clear again and take one more step, then stop again.  Keep doing this until you get onto the ramp, at which point you&#039;re clear of the  Orcs.<br /><br />Path through the Orcs<br /><IMG alt='IPB Image'  src='http://www.playthingofthegods.com/MotherSmolderwebGuide/MotherSmolderwebGuide13.jpg'  border=0> <br /><br />Congratulations, you are now past all the Orcs&#8230; now it&#039;s  time for Spiders!<br /><br />View up the ramp, showing the Spiders<br /><IMG  alt='IPB Image'  src='http://www.playthingofthegods.org/MotherSmolderwebGuide/MotherSmolderwebGuide14.jpg'  border=0> <br /><br />To get past these, you need to hug the left-hand wall up to  just below a couple of boulders, as show here, and then wait.<br /><br />Boulders  and wait spot<br /><IMG alt='IPB Image'  src='http://www.playthingofthegods.com/MotherSmolderwebGuide/MotherSmolderwebGuide15.jpg'  border=0> <br /><br />There are three spiders you need to keep your eye on here, the  little one to the right of the boulder, the little one behind the boulder, and  the big one just past them. Eventually all three of them will wander away from  the left hand wall, at which point you head up. You need to watch yourself here,  there&#039;s an overhang you can see in the previous picture that you can get stuck  under.<br /><br />Once past those three spiders, carry on up into the top left  corner. Turn right, and follow the wall past Mother Smolderweb. Keep going all  the way to the far side.<br /><br />Sneaking past Mother Smolderweb<br /><IMG  alt='IPB Image'  src='http://www.playthingofthegods.org/MotherSmolderwebGuide/MotherSmolderwebGuide16.jpg'  border=0> <br /><br />As well as Mother Smolderweb herself, there is one other  spider you need to be aware of, a roamer that wanders up and down the  girders.<br /><br /><IMG alt='IPB Image'  src='http://www.playthingofthegods.com/MotherSmolderwebGuide/MotherSmolderwebGuide17.jpg'  border=0> <br /><br />Mother Smolderweb moves around a little bit, and if she&#039;s at  the girders end of her path as shown below then it&#039;s vital that you wait for the  roamer to leave before pulling her, otherwise you&#039;ll agro that too, and that&#039;ll  agro all the others nearby, and then it&#039;s game over.<br /><br /><IMG alt='IPB Image'  src='http://www.playthingofthegods.org/MotherSmolderwebGuide/MotherSmolderwebGuide18.jpg'  border=0> <br /><br />The safer path is just to wait for her to move back up to the  wall end of her path&#8230;<br /><br /><IMG alt='IPB Image'  src='http://www.playthingofthegods.com/MotherSmolderwebGuide/MotherSmolderwebGuide19.jpg'  border=0> <br /><br />Make sure you&#039;re standing right up against the far wall before  pulling her<br /><br /><IMG alt='IPB Image'  src='http://www.playthingofthegods.org/MotherSmolderwebGuide/MotherSmolderwebGuide20.jpg'  border=0> <br /><br />This is as far up as she goes, so once she&#039;s here and stopped,  it&#039;s time to start the madness <img src='http://wowstrategyguide.net/wp-includes/images/smilies/icon_cool.gif' alt='8-)' class='wp-smiley' /> <br /><br />BTW, if you took all your gear off  before starting the Stealth in, now is the time to put them back on  again!<br /><br /><IMG alt='IPB Image'  src='http://www.playthingofthegods.com/MotherSmolderwebGuide/MotherSmolderwebGuide21.jpg'  border=0> <br /><br />So, Part 1 of the guide, Getting To Mother Smolderweb is  over&#8230; now for Part 2, Killing Mother Smolderweb!<br /><br />It&#039;s actually a very  simple process, in theory, it just takes time. In practice however, there are  lots of things you need to know and obviously things that can go wrong. It is  fairly unlikely that you&#039;ll kill her first time, in fact I died several times  before I worked all this out, and even having it all written down for you is no  substitute for practice. So, don&#039;t be disheartened, just keep plugging away,  those boots are worth it in the end! <img src='http://wowstrategyguide.net/wp-includes/images/smilies/icon_cool.gif' alt='8-)' class='wp-smiley' /> <br /><br />So, things you need to know  before you start&#8230;<br /><br />Firstly, and very importantly, is DO NOT have Thorns  up! If you have Thorns on, click it off right now, as it *will* get you killed.  We&#039;re going to be using Hibernate to keep her asleep, and if she hits you with  Thorns up it&#039;s quite common for the damage from Thorns to land after Hibernate  does, and it&#039;ll wake her right back up again. This is A Bad Thing!  <img src='http://wowstrategyguide.net/wp-includes/images/smilies/icon_cool.gif' alt='8-)' class='wp-smiley' /> <br /><br />Secondly, and equally importantly, is that you need to have Abolish  Poison hotkeyed. You will need this a lot! She procs a poison called Mother&#039;s  Milk, which has the very nasty effect of making you cast an AoE web explosion,  which has the two very nasty effects of glueing you to the floor and  interrupting casting. It is therefore essential that you get rid of it as soon  as she&#039;s back asleep. It takes a few seconds before it goes off, so you have  time. If left uncleared, it will keep going off every few seconds.<br /><br />The  third thing is something you probably all know, but as I said at the start I&#039;m  going to cover everything just in case&#8230; You can cast buffs, heals and cures on  yourself (or anyone) without changing your target away from the mob. This is  very important here as you cannot afford the delay in re-targetting her if  Hibernate breaks at a bad time, and it will! So, keep Mother Smolderweb  targetted at all times, and if you need to cure the poison or heal yourself or  Innervate, then do it like this: Press the spell hotkey (or click the icon, but  that&#039;s slower) and then press F1 (or click your portrait, again slower). If you  do it in that order you will keep Mother Smolderweb targetted, but cure or heal  yourself. The same is true if you need to bandage up, press the Bandage key then  F1, and you&#039;ll bandage without losing her as your target.<br /><br />Fourth (yup,  LOTS you need to know! <img src='http://wowstrategyguide.net/wp-includes/images/smilies/icon_cool.gif' alt='8-)' class='wp-smiley' /> ) is that as well as Mother&#039;s Milk, she can also proc  Crystalize, which is a 5-second stun that interrupts casting. Not nice! However,  the good news is that it only lasts until she next hits you, so the moment  you&#039;re under attack you&#039;re free again. This is basically the worse situation  you&#039;ll find yourself in (if you do everything right, anyway <img src='http://wowstrategyguide.net/wp-includes/images/smilies/icon_cool.gif' alt='8-)' class='wp-smiley' /> ), and it&#039;s  important not to panic <img src='http://wowstrategyguide.net/wp-includes/images/smilies/icon_cool.gif' alt='8-)' class='wp-smiley' /> <br /><br />Finally for the pre-start info, the key here  is keeping her asleep with Hibernate. That is the #1, #2 and #3 priority! It is  not as easy as keeping a bog-standard mob under either, she will frequently  break it early. When she does this you *must* immediately stop anything else  you&#039;re doing, even if you&#039;re half way through a cast, and put her back under.  You have to keep out of her melee as much as possible, or you&#039;re  toast!<br /><br />Ok, so by now you have your supplies, you&#039;re in position, and you  know the drill&#8230; time to get our Spider on!<br /><br />I hope you went to the  toilet first btw, you&#039;ll be here for a while now! <img src='http://wowstrategyguide.net/wp-includes/images/smilies/icon_cool.gif' alt='8-)' class='wp-smiley' /> <br /><br />As I said before,  the tactics for the fight are very very simple&#8230; all we do is slowly wear her  down with Starfire, and keep her under control with Hibernate. Other than all  the points above, that&#039;s pretty much it! <img src='http://wowstrategyguide.net/wp-includes/images/smilies/icon_cool.gif' alt='8-)' class='wp-smiley' /> <br /><br />Standing in the corner as  shown above, with Mother Smolderweb properly positioned and no sign of the  roamer, drop a Starfire on her head, and the instant it finishes casting cast  Hibernate on her too. Don&#039;t wait for her to move or get near you or anything,  cast Hibernate the instant Starfire lands, even if it&#039;s resisted. Hibernate  takes 1.5 seconds to cast, and you&#039;re trapped in a very small area with a very  angry Spider, you do not have a lot of room to play with here <img src='http://wowstrategyguide.net/wp-includes/images/smilies/icon_cool.gif' alt='8-)' class='wp-smiley' /> <br /><br />During  those 1.5 seconds you were casting Hibernate, she&#039;ll have moved towards you. For  this first pull she might not have got very far, or she might have got all the  way up to you. If she&#039;s barely moved, stay where you are and do another Starfire  and Hibernate, and this time she&#039;ll stop very close to you (which is exactly  what you want).<br /><br />Now that you&#039;re staring terrified into her dripping  mandibles, it&#039;s time to move. This is the key to the entire thing, keep moving  and out of her range. You have *very* little room to work with here, there are  spiders all around you, so it&#039;s vital to know how far you can safely go. The  corner you started in is obvious, after that it&#039;s less so, so here&#039;s a nice  picture of exactly where you should now be standing&#8230;<br /><br /><IMG  alt='IPB Image'  src='http://www.playthingofthegods.org/MotherSmolderwebGuide/MotherSmolderwebGuide23.jpg'  border=0> <br /><br />And this is the view you should have&#8230;<br /><br /><IMG  alt='IPB Image'  src='http://www.playthingofthegods.com/MotherSmolderwebGuide/MotherSmolderwebGuide22.jpg'  border=0> <br /><br />You now simply repeat this process over and over again&#8230;  Starfire and Hibernate, move to the other side, and Starfire and Hibernate  again&#8230; Remembering all the time that if she breaks Hibernate early, stop  anything else you&#039;re doing (usually casting Starfire) and immediately  re-Hibernate, and move out of her way.<br /><br />As you can see from this picture,  it takes a long time&#8230; I refreshed Mark of the Wild before I started, and so  far 9 minutes have passed. You can also see from this picture that I have by now  used Innervate. You will see in all the subsequent pictures that I keep my mouse  over the Innervate icon, so that I can always see the countdown until I can use  it again&#8230; that countdown is your lifeline, if you run out of mana before it&#039;s  hit zero, you&#039;re dead! What you *must* do therefore is conserve mana as much as  possible, and the easiest way to do that is to wait a few seconds after getting  into position before casting Starfire / Hibernate again. Let the mana build back  up a little bit, and then start again. Don&#039;t give it too long though, as I said  she does like to wake up early!<br /><br /><IMG alt='IPB Image'  src='http://www.playthingofthegods.org/MotherSmolderwebGuide/MotherSmolderwebGuide24.jpg'  border=0> <br /><br />A few more pictures of the fight, to give you a rough idea how  long it takes&#8230; keep an eye on the Mark of the Wild timer&#8230;<br /><br /><IMG  alt='IPB Image'  src='http://www.playthingofthegods.com/MotherSmolderwebGuide/MotherSmolderwebGuide25.jpg'  border=0> <br /><br /><IMG alt='IPB Image'  src='http://www.playthingofthegods.org/MotherSmolderwebGuide/MotherSmolderwebGuide26.jpg'  border=0> <br /><br /><IMG alt='IPB Image'  src='http://www.playthingofthegods.com/MotherSmolderwebGuide/MotherSmolderwebGuide27.jpg'  border=0> <br /><br /><IMG alt='IPB Image'  src='http://www.playthingofthegods.org/MotherSmolderwebGuide/MotherSmolderwebGuide28.jpg'  border=0> <br /><br />As you can see in that last picture above, I took a lot of  damage, I got stunned and then she resisted Hibernate&#8230; this will happen a few  times every fight, more until you get the hang of it. The key here is to not  panic, keep working on Hibernate, and only once you&#039;ve got her under should you  worry about healing up. Unless of course she gets you dangerously low, in which  case click a Health potion and go back to trying to Hibernate her.<br /><br />Once I  had her back under, I moved to the new position and bandaged myself, all the  time keeping her targetted and one finger on the Hibernate button&#8230; even if  you&#039;re bandaging you have to stop it to re-Hibernate her the instant she wakes  up.<br /><br />Occasionally you will get into the unfortunate position of having her  stop right in the middle of the area, so that no matter where you stand she will  get to you in the 1.5 seconds Hibernate will take to cast. This is obviously a  problem as it greatly increases the chances of you getting stunned, poisoned and  beaten to death. However, there is a very handy little trick you can do in these  circumstances to re-position her&#8230;<br /><br />If you took the Nature&#039;s Swiftness  talent, you now have a nice little trick up your sleeve! As you know, it makes  the next Nature spell you cast into an instant cast spell. Everyone knows that&#039;s  heals and the Wrath nuke, but what a lot of people don&#039;t realise is that  Hibernate is also a Nature spell, and so is affected by Nature&#039;s Swiftness.  Starfire, however, is an Arcane spell, and thus unaffected.<br /><br />So, the trick  for getting out of a &#039;she&#039;s gonna get me!&#039; situation and back into the &#039;Ahhh,  she&#039;s miles away&#039; place you want is simple&#8230; cast Nature&#039;s Swiftness on  yourself first, BEFORE casting Starfire. Then cast Starfire on her as normal. As  it&#039;s an Arcane spell Nature&#039;s Swiftness will still be up. Then pause for half a  second or so, just until she starts moving, and then hit her with the now  instant-casting Hibernate. Provided she doesn&#039;t resist it (always a  possibility), you now have her nicely dozing away near to you without ever  having got close enough to hit you, and it&#039;s back to the cycle.<br /><br />If you  don&#039;t have Nature&#039;s Swiftness, or you already used it and the timer&#039;s still  counting down, then the best thing to do in this situation is to cast Rejuvenate  on yourself just before casting Starfire, so that when she does get to you you  still have a few seconds of high regen left to soak up some of the  damage.<br /><br />After about 15 minutes, you should have her pretty  low&#8230;<br /><br /><IMG alt='IPB Image'  src='http://www.playthingofthegods.com/MotherSmolderwebGuide/MotherSmolderwebGuide29.jpg'  border=0> <br /><br />Not quite low enough though&#8230; remember how many HPs she has,  and how relatively little Starfire does. Where you actually want her to be now  is this low&#8230;<br /><br /><IMG alt='IPB Image'  src='http://www.playthingofthegods.org/MotherSmolderwebGuide/MotherSmolderwebGuide30.jpg'  border=0> <br /><br />At this point, there&#039;s a good chance that your next Starfire  will kill her. That&#039;s obviously a good thing, but it does also have a  downside&#8230; when she dies, a horde of little spiders will spawn from her corpse,  and they will kill you. Oh, did I forget to mention that at the start? Yup,  you&#039;re on a suicide mission, there&#039;s no way you&#039;re coming back from this alive,  sorry!<br /><br />The good news is that the little spiders have a tiny agro range,  and if you&#039;ve done everything right then when she dies you&#039;ll be far enough from  them for them to not instantly agro you&#8230; however, we&#039;ve not taken any chances  this far, so why risk it eh? <img src='http://wowstrategyguide.net/wp-includes/images/smilies/icon_cool.gif' alt='8-)' class='wp-smiley' /> <br /><br />When you get to the point that you&#039;re  pretty sure your next Starfire will kill her, cast Rejuvenation on yourself  before casting Starfire, and as well as the finger over Hibernate also keep a  finger over Dire Bear form.<br /><br />If when you cast Starfire she doesn&#039;t die  (even if you&#039;re certain the damage will be enough, she could resist it) re-cast  Hibernate, then re-cast Rejuvenate and start again.<br /><br />When she does die,  however, immediately cast Dire Bear form. You can loot as a Bear, and have the  advantage of more HPs and Armour, giving you longer to do so.<br /><br /><IMG  alt='IPB Image'  src='http://www.playthingofthegods.com/MotherSmolderwebGuide/MotherSmolderwebGuide31.jpg'  border=0> <br /><br />All that remains now is to run in and loot the corpse. The  little spiders will attack the moment you get near her, so you have to be fast.  If they haven&#039;t attacked yet and you have enough mana left, you can de-Bear and  stack Regrowth and Rejuvenate on yourself, then re-bear and go in, to give  yourself the maximum looting time, however even with no regen Dire Bear will  give you enough, so it&#039;s up to you.<br /><br />Remember that the boots are Bind On  Pickup, so as well as clicking on them you will also have to click the Yes  button to grab them, so be prepared, and even though it might sound amazingly  obvious, if she does drop them click them first! <img src='http://wowstrategyguide.net/wp-includes/images/smilies/icon_cool.gif' alt='8-)' class='wp-smiley' /> <br /><br /><IMG alt='IPB Image'  src='http://www.playthingofthegods.org/MotherSmolderwebGuide/MotherSmolderwebGuide32.jpg'  border=0> <br /><br />As you can see, she didn&#039;t drop them for me on this run, or  any of the dozen or so previous runs, or the half dozen group or raid runs at  her I&#039;ve done too&#8230; basically, she hates me! 8-( Still, my revenge upon her is  that now hopefully lots more people will kill her too,  muhahahaha!<br /><br />*cough*<br /><br />Now that you&#039;re dead, you can run all the way  back to BRS and zone in again to res yourself, and then gate home muttering to  yourself about how that Spider&#039;s going to get hers one day, and prepare for  another run tomorrow! The good news is that at least she&#039;ll drop a Green item if  you don&#039;t get the boots, which will easily cover your repair costs from the  death at the end.<br /><br />Never res at the Spirit Healer at Thorium Point, it  takes 2 minutes to get back to BRS to res normally, and it&#039;s perfectly safe to  do, so why waste cash on more durability loss <img src='http://wowstrategyguide.net/wp-includes/images/smilies/icon_cool.gif' alt='8-)' class='wp-smiley' /> <br /><br />Well, that&#039;s it for  this guide, I hope you enjoyed it, and that you&#039;ll offer up a quick plea on my  behalf while you&#039;re strutting round in your new boots that one day I&#039;ll get  mine!<br /><br />Dianius, 60 Night Elf Druid, Teranas (Euro)  <br /><br /><br /><br /><br />Well, it turns out that perseverance pays off, and on my  20th solo kill of her she decided to be nice to me <img src='http://wowstrategyguide.net/wp-includes/images/smilies/icon_cool.gif' alt='8-)' class='wp-smiley' /> <br /><br /><IMG  alt='IPB Image'  src='http://www.playthingofthegods.com/MotherSmolderwebGuide/WildHeartBoots.jpg'  border=0></p>
]]></content:encoded>
			<wfw:commentRss>http://wowstrategyguide.net/2010/02/17/guide-to-using-stealth-to-solo-mother-smolderweb-wow-2/feed/</wfw:commentRss>
	
	</item>
		<item>
		<title>PvE Warrior Solo Template  (Warcraft)</title>
		<link>http://wowstrategyguide.net/2010/02/16/pve-warrior-solo-template-warcraft-2/</link>
		<comments>http://wowstrategyguide.net/2010/02/16/pve-warrior-solo-template-warcraft-2/#comments</comments>
		<pubDate>Tue, 16 Feb 2010 15:45:07 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[wowstrategy]]></category>

		<guid isPermaLink="false">http://wowstrategyguide.net/2010/02/16/pve-warrior-solo-template-warcraft-2/</guid>
		<description><![CDATA[This paragraph is the exact same text for all my solo and group PvE templates, so after you read this once you can just skip it for other classes. (...)]]></description>
			<content:encoded><![CDATA[<p>This paragraph is the exact same text for all my solo and group PvE templates, so after you read this once you can just skip it for other classes. These are my templates for what I consider the best viable templates for PvE purposes ONLY. A solo template is assuming that you never plan on grouping. A group template assumes that you are in a group 100% of the time, such as end game instances. I have also been asked to provide info on what skills should be taken at which levels, this is really difficult as it would depend on exact individual play styles. However, I put a number in parenthesis before each skill, this number is the level that I would take the skill at, of course this is extremely prejudiced because it is based on my own play style. Of course if you think you have a better template please share it with us.</p>
<p>Warrior solo PvE(this is a 2H template do not try this with 1H/Shield)</p>
<p>Arms Talents - 20 points</p>
<p>(58-59-60)Improved Heroic Strike - rank 3/3 </p>
<p>(41-42-43-44-45)Deflection - rank 5/5 </p>
<p>(48-49-50)Improved Rend - rank 3/3 </p>
<p>(46-47)Improved Charge - rank 2/2 </p>
<p>(51-52)Improved Overpower - rank 2/2 </p>
<p>(53-54-55)Deep Wounds - rank 3/3 </p>
<p>(56-57)Impale - rank 2/2</p>
<p>&nbsp;</p>
<p>Fury Talents - 31 points</p>
<p>(10-11-12-13-14)Booming Voice - rank 5/5 </p>
<p>(15-16-17-18-19)Cruelty - rank 5/5 </p>
<p>(20)Piercing Howl - rank 1/1 </p>
<p>(34)Blood Craze - rank 1/3 </p>
<p>(21-22-23-24-25)Improved Battle Shout - rank 5/5 </p>
<p>(32-33)Improved Execute - rank 2/2 </p>
<p>(26-27-28-29-30)Enrage - rank 5/5 </p>
<p>(31)Death Wish - rank 1/1 </p>
<p>(35-36-37-38-39)Flurry - rank 5/5 </p>
<p>(40)Bloodthirst - rank 1/1</p>
]]></content:encoded>
			<wfw:commentRss>http://wowstrategyguide.net/2010/02/16/pve-warrior-solo-template-warcraft-2/feed/</wfw:commentRss>
	
	</item>
		<item>
		<title>Find GMs Hackers FAST  (World of warcraft)</title>
		<link>http://wowstrategyguide.net/2010/02/14/find-gms-hackers-fast-world-of-warcraft-2/</link>
		<comments>http://wowstrategyguide.net/2010/02/14/find-gms-hackers-fast-world-of-warcraft-2/#comments</comments>
		<pubDate>Sun, 14 Feb 2010 20:45:03 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[wowstrategy]]></category>

		<guid isPermaLink="false">http://wowstrategyguide.net/2010/02/14/find-gms-hackers-fast-world-of-warcraft-2/</guid>
		<description><![CDATA[Very easy, all you do is type /who gm island, and you&#039;ll get a list of players, who are either gms or hackers&#8230;..i found this out from cosmos, i don&#039;t see any good uses right now, but if you can think of something, go for it]]></description>
			<content:encoded><![CDATA[<p>Very easy, all you do is type /who gm island, and you&#039;ll get a list of players, who are either gms or hackers&#8230;..i found this out from cosmos, i don&#039;t see any good uses right now, but if you can think of something, go for it</p>
]]></content:encoded>
			<wfw:commentRss>http://wowstrategyguide.net/2010/02/14/find-gms-hackers-fast-world-of-warcraft-2/feed/</wfw:commentRss>
	
	</item>
		<item>
		<title>WoW Grind 40-50  (Warcraft)</title>
		<link>http://wowstrategyguide.net/2010/02/13/wow-grind-40-50-warcraft/</link>
		<comments>http://wowstrategyguide.net/2010/02/13/wow-grind-40-50-warcraft/#comments</comments>
		<pubDate>Sat, 13 Feb 2010 22:30:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[wowstrategy]]></category>

		<guid isPermaLink="false">http://wowstrategyguide.net/2010/02/13/wow-grind-40-50-warcraft/</guid>
		<description><![CDATA[I Decided to reveal what i did to get from level 40 to level 50 in a relatively short amount of time.
Level 40-44
Head over to Tanaris and kill the Wastewander Thieves. (...)]]></description>
			<content:encoded><![CDATA[<p>I Decided to reveal what i did to get from level 40 to level 50 in a relatively short amount of time.</p>
<p>Level 40-44</p>
<p>Head over to Tanaris and kill the Wastewander Thieves. This is the most efficient levels i have ever made, because you can turn in 5 Wastewander Pouches that the thieves drop fairly often in bunches of 5 to npc in Gatzegan to get 480xp, on top of all the xp you are gaining from the thieves. I only killed thieves at lvl 40-42 (only the bandits and thieves). Here is a link to exactly where i leveled off them-http://i44.thottbot.com/m/b/wow_81522.jpg- the white boxes in the left corner is roughly where i was. Among the Pouches, they drop mageweave nearly everytime in increments of 2-3, a stack is worth around 1g on the Ner&#039;zhul Server! You can also find solid chests around the thieves.</p>
<p>Level 44-48</p>
<p>Stay in Tanaris and head to the Southsea Pirates by the docks in eastern tanaris-http://thottbot.com/?m=7077 However, if you are melee, stay away from the Swashbucklers because they can disarm you. I went inside the dock gates (not by the campfires) and i killed around Andre Firebeard&#039;s area (not near him though :hes tough =p:) These also drop mageweave and solid chests spawn around the pirates for some mighty good &#039;ol treasures.</p>
<p>Level 48-50</p>
<p>Head to central Tanaris and find the Dunemaul Ogres here-http://thottbot.com/?m=39759. The Ogres drop good loot to NPC that sell for over 1g each. Solid Chests can also be found among them. On the northern end, there are a bunch of ogres in a line, and you can kill from the beginning to the end just as the first one spawns again, so you can kill them infinitely without ever having to stop, which is what all we crazy grinders like to hear =p.</p>
<p>While i did this, i found 2 epic drops, Dazzling Longsword and Gut Ripper, over 120g worth at the AH, as well as the Schematics for a Sniper Scope in a solid chest. I hope this guide can help you level from 40 to 50 with relative ease, Good Luck!</p>
]]></content:encoded>
			<wfw:commentRss>http://wowstrategyguide.net/2010/02/13/wow-grind-40-50-warcraft/feed/</wfw:commentRss>
	
	</item>
	</channel>
</rss>

<!-- Dynamic Page Served (once) in 0.477 seconds -->
